Snow to City

Type: TA Map
World: Ice

Created by: AndrewAce3158

Requirements: CC, v3.1 patch

Players: 2, 4
Map Size: 16 x 16
Memory: 32MB
File Size: 2.13MB
Start Positions: 10

--General
An urban city surrounded by four icy corners.

--Resources
Wind is the resource to use on this map. Wind varies between 15 and a strong 45. Generators produce a maximum of 30. There are no thermal vents on the ice islands, but are several manholes located in the centre.

Metal is spread out plentifully about your island. Three patches lay close to your start position. A large amount of metal awaits your reclamation in the city.

--Strategy
Using Construction Vehicles, expand over your island as quickly as possible. Defend with some cannons, lasers, and plenty of missile launchers. Build up some offensive hovercraft or ships, and you can back them up later with aircraft. Ships will have longer range and pack a more devastating punch, but are less maneuverable and the wind will easily send their fire off target. Constantly reclaim the city to provide you with an endless metal resource.

--Artificial Intelligence
The AI will cover its island using Construction Vehicles and then build hovercraft and ships. The AI does not reclaim the city, giving it a large disadvantage. It will eventually build aircraft and advanced units. It will flood its base will missile launchers and also a few cannons.

--Tools Used
• Annihilator - main map construction
• TAEB - minimap rendering
• Notepad - AI creation, fine tuning OTA settings
• HPI View/Pack - inserting AI

ReadMe last modified: 12/8/01
For a more up-to-date ReadMe visit:
www.tauniverse.com/AndrewAce3158
or alternatively:
www.geocities.com/andrewace3158